@startuml
sprite $bahai [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000000000003B900000000000000000000000
0000000000000000000000CFF40000000000000000000000
0000000000000000000001FFF90000000000000000000000
0000000000000000000006FFFE0000000000000000000000
000000000000000000000BFFFF4000000000000000000000
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0000000000000008FFFFFFFAEFFFFFFF0000000000000000
0000000000000008FFFFFFC04FFFFFFF1000000000000000
0000000000000009FFFFFE2008FFFFFF1000000000000000
000000000000000AFFFFF40000BFFFFF2000000000000000
000000000000000AFFFF8000001EFFFF2000000000000000
000000000000000BFFFB00000003FFFF3000000000000000
000000000000000BFFE1000000007FFF4000000000000000
0000000000000008FF30000000000AFF1000000000000000
000000000000000042000000000000410000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BAHAI(_alias) ENTITY(rectangle,black,bahai,_alias,FA5 BAHAI)
!define FA5_BAHAI(_alias, _label) ENTITY(rectangle,black,bahai,_label, _alias,FA5 BAHAI)
!define FA5_BAHAI(_alias, _label, _shape) ENTITY(_shape,black,bahai,_label, _alias,FA5 BAHAI)
!define FA5_BAHAI(_alias, _label, _shape, _color) ENTITY(_shape,_color,bahai,_label, _alias,FA5 BAHAI)
skinparam folderBackgroundColor<<FA5 BAHAI>> White
@enduml